﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DataPoint : MonoBehaviour {
    public string pointName;
    public string description;
    public DataPoint[] entryMap;
    public bool discovered;
    public int type;

    public bool Discovery() {
        return true;
    }

    public bool Scan() {
        return false;
    }
}
